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Hi, I'm Emilie,

an HCI researcher, UI/UX designer, game designer, and writer--lighting up the world in an explosion of color. As Media Arts & Sciences and English double major, I love exploring the intersections between computer science, narratives, design, and artistry.


In my free time, I love reading, watching anime, and performing straight-sword at Wushu! (email me if you want to see some very cool straight sword action.)

Because of my interdisciplinary interests, my portfolio is split into three sections. Click on the following buttons to navigate to the correct section, or click to learn more about some of my projects from each category!

Sample Projects

UI/UX
Game Design
HCI Research
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Wellesley 2022 Designathon First Place: Aibly

We focused on the issue of inclusion and designed a fitness app for people with disabilities. We iterated over numerous designs in two days. Our design won 1st place. (Figma)

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MIT CMS/W Trope Tank: Biblically Accurate Angel Dating Simulator

Playing as a sunflower with spotty memory, this is a game that raises questions about truth and reality, dreams and sacrifice (Ren'py, Python)

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MIT Media Lab: Frisson

We built a device meant to trigger "aesthetic chills." Our paper was accepted to leading HCI conference: the 2022 ACM International Conference on Multimodal Interaction (ICMI) 

(Figma)

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MIT Game Lab, Scheller Arcade: PSims

Tragedy of the Commons (ToC) is a game in the PSims series used by 1000+ educators worldwide. As the leading UI/UX designer, I redesigned both the teacher & student dashboard (Figma)

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Wellesley Playable Media Lab: Voices in My Head

This is a 3D third-person PC game revolving around the "truth" that happened 400 years ago. As both game designer and narrative designer, we designed this to be one chapter of a whole (Unity, C#)

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Wellesley HCI Lab x Credibility Lab: Credbot

As the software developer, I developed a chatbot in the form of a chrome extension using AI LLMs to check website credibility. Paper in progress (HTML, CSS, Javascript, Open AI API)

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